Eve has excellent performance, pitstops and concentration, while Kevin has excellent part fixes and good pit stops / chemistry. In my opinion, these two are the best two mechanics for an ERS startup team. Both start out about 3*, Kevin has 5* potential, Eve 4.5* potential. These two stayed with me from day 1, right until season 9 (and beyond had I not screwed up). Don't worry too much about potential, since you won't have a staff centre for a while yet. I usually hang onto him until the end of his contract (3 years), then look for any designers with running down contracts that might be interested, with similar stats.įor me, a good designer at this stage has at least 10 - 15 in as many stats as possible, and Average & Good known components, since it's likely you won't be able to afford to develop Great and onwards in your first few seasons. Also, he's usually unemployed, so no break clause. The first season you won't use his rear wing stat (shame), but you also won't use his front wing stat (yay). He'll set you back ~120k in wages and a 200k+ signing on fee, but his stats are worth it imo. Any of these can also fill the Reserve slot, but I don't always ditch Jose Domingo, purely because he's cheap and isn't horrendous if you're desperate.įirst few races, I stick with Faith Anthony and Andres Gomes - they can get some decent results if you manage their tyres and keep an eye on fuel - 2 - 3 stops per race and with a bit of luck you can get them both around p8 - 15. for a second driver I've used Ines Santa Ana, Sara Thomas, Lola Marsh in the past (all were unemployed when I hired them). I also don't worry too much about Pay Drivers to begin with - it's nice and cheap to have all 3 slots filled with Pay Drivers, but not always possible - bearing in mind if you start in ERS like I do, most drivers won't be interested in signing for you.įalko Engelhart is a god for startups if you can stomach his contract, and you can also grab Petra Schober if you're feeling brave enough to pay them both at once. Marketability is important, but as a general rule I don't ever go below 3 * drivers. Keep checking back on the list of drivers - new unemployed drivers pop up a couple of times a season, or when their contracts expire - this can be a great way to get cheap drivers (especially Pay drivers!) This seems to take forever from the beginning (maybe I'm missing something), but I scout all drivers without a team, followed by all ERS drivers. Sucks about the cash, but you just need to be more conservative on the HQ development. Low pressure - and the 3* car isn't a bad starting point. Following this I took a break from the game for a while, so memory is a little hazy - I've just started a new ERS team called Zakaros Motorsport, so I'll post any further amendments as I go.Īnyway, my first season in ERS (and a standard startup for me) is as follows: ![]() There are no 100% perfect values that will work every time, but here are some values that can give a general idea.I played 9 seasons with my own ERS team (Viper Motorsport) in my first game, and got as far as WMC mid-table and then got carried away upgrading the HQ and got screwed with votes for extra races (16 in a season with < 20mil to spend after upgrades = doh!). ![]() To achieve a good setup it is important to send out your drivers only for one round and instantly take them in to the box, so you can see how your setup and your recent changes influenced the setup. The setup is depending on different factors such as the driver, the car's parts and some randomness. ![]() These information is not 100% confirmed, but will give a general idea.
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